MtG Commander League : August-October

Magic the Gathering Commander League

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Hey folks, Commander League is back!

Our League Organizer Cameron has made some changes for this round, and we hope they’ll improve everyone’s experience both in-game, and at the prizing table come October.  The entry fee structure has changed; players will now pay a $6 entry fee, and receive any standard priced ($5.08) pack as part of their entry.  With less prizing we’ve had to find ways to get you the value you want without a huge pile of singles and merchandise.  Instead, we’ve opted for promo cards, coupons towards the purchase of singles, and a few surprises.  Prizing will no longer be handled via snake draft; instead the player in first place will have their choice, and so on until everyone has made their first choice, then the process will repeat.  All players who make it to at least 5 weeks will be entered in for prizing, any who cannot make the commitment will be getting a pack every week they do make it.

This time around each week features a theme, and a number of achievements to earn that reward building a deck for the theme, or working toward specific goals.  First off, your 2 worst weeks will be dropped, so if you miss an evening, or have a particularly bad run of luck, it’ll all work out in the end.  Players can earn a total of 6 points per week.  Each week features one 3-point achievement tied to the theme of the week, two 2-point achievements, and two 1-point achievemenst that are more open ended.  Players can earn one each of the 1 and 2 point achievements, and the single 3-point achievement for a possible total of 6 points per week.  To clarify, one achievement per point value.  Now, without further ado, lets get to the weekly breakdown.

 

Week 1, August 30 : Just Have Fun

As is tradition, we begin the league with an evening of playing with decks you know you can have fun with.

3 point – Bring a deck you can have fun with

2 point – Draw 7 or more cards

2 point – Deal 15 or more noncombat damage in one turn.

1 point – Be able to produce all colors in your commander’s color identity by turn 3

1 point – Block 10 or more combat damage in one turn

 

Week 2, September 6 : Assassination

This week its all about killing players with commander damage; deal 21 damage to a player with your commander and they’re gone.  Spoiler alert: its never quite that easy.

3 point – Eliminate a player with only commander damage.  You cannot earn this achievement if any non-commander source you control caused that opponent to lose life or take damage before they died

2 point – Control 7 or more non-creature artifacts at once.

2 point – Control 5 or more enchantments at one time.

1 point – Destroy/remove all creatures (destroy, -x/-x, exile etc)

1 point – Prevent damage that would otherwise be lethal to you or another player

 

Week 3, September 13 : Lieutenant

This week we warp the format a little; choose a legendary creature that could legally be a part of your deck with a lower converted mana cost than your commander.  This creature becomes your lieutenant.  Your lieutenant starts the game in the command zone, and can be cast as your commander could.  It does not have to include all colors in your deck, but it must not include any colors not found in your deck.  Your lieutenant can only be returned to the command zone ONCE.  After that, it can be cast for its CMC plus a tax of two generic mana.  Beyond this point, the lieutenant is as vulnerable as any other creature in the 99; it goes to graveyards, hands, libraries and the exile zone as any other creature would.

3 point – Control 7 or more nonland mana sources at once

2 point – Cast 5 or more creatures in one phase

2 point – Control 6 or more creatures with the same name at the end of a phase

1 point – Prevent the resolution of a spell or ability

1 point – Draw 2 or more cards in a single turn

 

Week 4, September 20 : Grande Melee

Build a deck that wins via creature combat, no combos, just good old fashioned turning creatures sideways.

3 point – Deal a total of 40 combat damage to creatures your opponents control, or your opponents themselves

2 point – Have your commander enter the battlefield from the command zone 3 or more times throughout the game

2 point – Sacrifice, or force the sacrifice of 4 or more nontoken permanents

1 point – Destroy a single target non-creature permanent an opponent controls

1 point – Be able to generate 3 or more mana on turn 2

 

Week 5, September 27 : Annihilation

Build a deck that wins via direct damage to players.  Burn, mandatory life loss, etc.

3 point – Destroy 15 or more permanents in a single turn

2 point – Cast 7 or more noncreature spells in a single turn

2 point – Deal 15 or more noncombat damage in a single turn

1 point – Be able to produce all colors in your commander’s color identity by turn 3

1 point – Have 3 or more triggered abilities trigger during the same phase

 

Week 6, October 4 : Planeswalk In The Park

Another format warping week; this time you’ll be choosing a planeswalker and building a deck around them as though they were a legal commander. Any planeswalker can be used, but the normal rules of color identity for the deck still apply.  Regular commander tax still applies.

3 point – Control 3 or more planeswalker emblems

2 point – Control 5 or more enchantments at once

2 point – Draw 7 or more cards in a single turn

1 point – Block 10 or more combat damage in one turn

1 point – Activate 3 or more abilities in one turn

 

Week 7, October 11 : Peasant Commander

Back by popular demand, we have Peasant/Pauper commander.  This week it’s all about building a deck with no rares, 10 uncommons, and 90 commons.  Your commander can be any non-rare creature, and CANNOT be a legendary.

3 point – Control 7 or more nonland mana sources

2 point – Control 6 or more creatures with the same name

2 point – Cause one or more players to “mill” a total of 15 or more cards in one turn (put 15 or more cards from the top of a player’s library into the graveyard or exile zone)

1 point – Draw 2 or more cards in a single turn

1 point – Have 10 or more mana available in one phase

 

Week 8, October 18 : Two Headed Giant

This week you and another randomly selected player will fuse into a two-headed giant.  You’re a team; taking your turns at the same time, sharing a combined life total of 60, and hopefully keeping both your heads through to the very end.  Pay special attention to your cards this week, as cards that hurt all other players will still hit your teammate, while cards that hit your opponents will not.

3 point – Cast a combined total of 10 or more spells this turn between you and your teammate

2 point – Cause another player to gain a resource 3 times over the course of the game. Resources include additional card draws, token creatures, life gained, etc

2 point – Control 5 or fewer creatures with total toughness 20 or more

1 point – Prevent the resolution of a spell or ability

1 point – Destroy/remove all creatures. (destroy, -x/-x, exile, etc)