Thursday League

Introduction

Every Thursday night for quite a few years now, GameKnight has run a Magic League. Usually running for 8-12 weeks, our Magic Leagues are ongoing week-to-week events where players start with a small pool of cards, forming their “league pool”. Each week, they can add additional packs of cards to their pool, growing it slowly over the course of the league. The specifics of each league have always been left to the League Organizer, but traditionally, each week also features a different format, be it a deckbuilding challenge (certain colours, costs, rarities, etc.), a new rule to the game (e.g. speed magic), or sometimes far more wonky styles of play (global planechase, anyone?).

The wonderful thing about our leagues is that they are great level playing fields so that players both new and veteran can participate. Your personal collection at home is not used at all for our leagues; only the cards opened in your league pool can be used. And players are limited on how many packs they can add to their pool each week, meaning it’s not simply a matter of having the deepest pockets. Instead, our leagues focus on deckbuilding and play skills.

Our leagues are very open to new players either looking to get into or increase their skills in magic! Our leagues offer a fun and inviting format full of friendly players willing to offer help and guidance to new players with everything from understanding the rules to helping you with deck ideas and strategies.

Now that you’ve got an idea of what our Magic Leagues can offer you, check out our current league below!

Image result for amonkhet art

Amonkhet Tribes in Exile – by Alex Degroot

Launches July 20th, 2017.

Starting Packs

To start your league pool, you’ll be purchasing six booster packs total, three of each set from a Standard block of your choice (Battle for Zendikar, Shadows Over Innistrad, Kaladesh or Amonkhet).

Entry Fees

In addition to your pack purchases, each week will have a $5.00 entry fee that will be put towards Rochester draft packs and final prizing.

Pack Purchases

Each week (with the exception of the Hybrid Master night), you will earn two pack purchases, allowing you to expand your card pool with new cards. For the first five weeks of league, these pack purchases are usable for Standard-format booster packs only, while after week five, they can be used for any Modern-format packs.

On Week 6, instead of earning pack purchases, you will simply add the three packs you used for the evening (see below for details) to your league pool.

Note: The “Masters” sets and Conspiracy sets will not be allowed in this league.

Rebuys

Once before the start of Week 3, a player may choose to rebuy their entire pool. All of the cards in their current league pool go into their personal collection and are no longer used in the league. They may then purchase a number of packs equal to the number they had in their league pool already to form their new collection of cards.

Points

Each week, you will earn 3 points per win and 1 point per draw. No matter your results for the evening, you will earn a minimum of 3 points just for showing up. You will also be able to drop your lowest night’s total overall, so whether it’s because you missed a night or just had a bad run of it, your lowest score won’t count towards your final points total.

Trades

Each week starting after the first, you’ll be able to make a limited number of trades with other league players. You will be limited to trading two cards per week and only commons and uncommons. After week 5, trades will open up to allow one of your two trades for the week to be a rare or mythic.

Final Prizing

To be eligible for final prizing at the end of league, you will need to attend six out of the ten weeks of league.

Masterpieces

If you are lucky enough to pull a Masterpiece (an Expedition, Invention or Invocation), it will not be usable in your league pool. But it’s probably worth a pretty penny!


The Tribes of Amonkhet Rules

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The city of Amonkeht is in ruins and its people have been spread out among the wastes of the desert. There, you and your newly formed tribe must find enough food and water to survive, build up military strength to defend yourselves or take what you need, and create enough shelter to house your people. If your tribe is strong enough, cunning enough and resourceful enough you may survive in this new world, perhaps even becoming the dominant force in this world… excepting The God-Pharaoh.

In the Tribes of Amonket League you and your fellow tribemates will collect 4 different resources: Food, Water, Military and Shelter. At the end of league these points will be added up to decide which tribe will come out on top and get bragging rights and a special prize.

There are four ways to get points as listed below and each has the possibility to get you two different kinds of points. You and your team must decide what kind of points you will need for the challenges you will face.

Build: Each Pack you purchase earns your tribe five (5) build points. Each build point can be changed to Water or Shelter points.

Hunt: Based on your results, at the end of the night your tribe will get points as shown below. These points can be changed into Food or Military points.

Record Points
9-0 10
6-X 8
4-X 6
3-X 4
Attend 2

Gather: Weekly Challenges will grant you a certain number of points that can be changed into Food or Shelter Points.

Recruit: When you do a trade your tribe will get five (5) Recruit points which can become Water or Military points.

These points however are not just to be collected and hoarded. As with any struggle, resources must be spent to win. Each type of point has its own use and all are necessary to win. Shelter points represent building materials used for structures. At the end of each night you may spend ten (10) Shelter points to create one Building. Buildings are needed to house military, you may only keep 10x as much military as you have buildings. Any more military will be lost at the end of each night.

Food and Water are both required to sustain your people. For each Player your tribe has in attendance you must spend 5 food and 5 water at the end of the night. In addition to sustaining your leaders you must sustain the rank and file. For each Building you have you must spend 1 Food and 1 Water. Don’t forget to stockpile these resources for the end of league as well.

Military is used for going on pilgrimages or to attack other tribes, destroying their buildings or stealing their resources. These will be detailed next week, but keep in mind military also helps defend against attacks.

At the end of league we will add up all these points to see which tribe will be victorious. Keep in mind though not all points are equal. Each tribe will get 40 bonus points for each full set of 10 they have across all the resources types. For instance if a tribe had 20 each resource except for food which they had 30 of they would score all points they have (20+20+20+30=90) and an additional 80 points for having 20 of all the resources for a total of 170 points (90+80).

If another tribe had 30 of each resource except water which they had only 10 of, they would score their points (30+30+30+10=100) and also get 40 additional points for having 10 of each resource for a total of 140 points (100+40)

These are how the basics of surviving the desert but keep your wits about you, this is a new land and things can change day to day. Expect the unexpected and do not assume that all plans will come to fruition.


Week 1: Sealed Musical Chairs – July 20th, 2017

Deck Size: 40+ cards

Side Board: None

To kick off the league, each player will build their deck tonight from their initial league boosters, and then play in our traditional first night of Musical Chairs, a fast paced format that allows you to play lots of people all in one night. You will play each opponent twice over four rounds, then a single game with the fifth. Don’t worry, Alex (the organizer) will handle this!

Pack purchases: At the end of the night, you’ll earn two Standard pack purchases.

Week 2: Unlimited Resources – July 27th, 2017

Deck Size: 40+ cards

Side Board: 15 cards

For tonight, you will build your deck of 40+ cards, but instead of including lands as usual, each turn you will be able to play one land from a communal pool as though it were in their hand. This counts as your land drop for the turn, so you may not play another land from your hand in addition to this.

Pack purchases: At the end of the night, you’ll earn two Standard pack purchases.

Week 3: Speed Magic – August 3rd, 2017

Deck Size: 60+ cards

Side Board: 15 cards

Another long-standing format of our Magic Leagues, Speed Magic ramps up the speed of play by allowing players to draw an additional card each turn and play an additional land each turn. The player that takes the very first turn of the game can draw one card (instead of no draw) and play a single land during their turn.

Pack purchases: At the end of the night, you’ll earn two Standard pack purchases.

Week 4: Odd/Even – August 10th, 2017

Deck Size: 60+ cards / 60+ cards

Side Board: 15 cards / 15 cards

Have you finally gotten used to your deck? Well, time to switch it up! For tonight’s format, you’ll build TWO decks, one using only cards with an odd converted mana cost, and the other with only even converted mana costs (a zero CMC is considered even). During each round, you’ll play your odd deck first, following by your even deck, and finally either one of your choice for the third game (each player chooses independently).

Pack purchases: At the end of the night, you’ll earn two Standard pack purchases.

Week 5: Best 60 – August 17th, 2017

Deck Size: 60+ cards

Side Board: 15 cards

Show off your deckbuilding skills and play some straight up games of one-on-one Magic. Three games per round, three rounds. Time to score some points!

Pack purchases: At the end of the night, you’ll earn two Modern pack purchases.

Week 6: Hybrid Master – August 24th, 2017

Deck Size: Special

Side Board: None

Rather than making a normal deck for tonight’s league session, you’ll be purchasing any three Modern-format booster packs. For the first round of the night, open your first booster, remove the token card and add two of each basic land. Shuffle it up; this is your deck! For round two, add your second pack (minus the token card) and another one of each basic land. Finally, for round three, add your final pack and one more of each basic land.

A couple extra rules for tonight: Once per game at any time, you can shuffle your graveyard into your library. When paying mana costs, you may pay 2 generic mana in place of a required coloured mana. Finally, each land has an additional ability to cycle itself away for two generic mana (pay 2, discard the land: draw a card).

Pack purchases: Add the three packs you used tonight to your league pool.

Week 7: Creature/No Creature 2-Headed Giant – August 31st, 2017

Deck Size: 60+ cards / 60+ cards

Side Board: 15 cards / 15 cards

Tonight’s format will challenge you to use two distinct halves of your league pool to build two very different decks — one with nothing but creatures and land, and one with NO creatures whatsoever! You’ll be paired up by the organizer with another player based on standings for a round of two-headed giant, both players forming a team that takes their turn concurrently. Each round, you and your teammate will decide who plays their creature deck and who plays their non-creature deck. Your teammate may change from round to round, so get ready to adapt!

Life totals will be 30 per team.

Pack purchases: At the end of the night, you’ll earn two Modern pack purchases.

Week 8: Pauper – September 7th, 2017

Deck Size: 60+ cards

Side Board: 15 cards

Time to turn down the power level. Pauper Magic is a great format to level the playing field, as everyone will be building their decks for the night using only commons and up to a maximum of five uncommons. No rares, no mythics. Beyond that, it’s straight up Magic with no other frills.

Pack purchases: At the end of the night, you’ll earn two Modern pack purchases.

Week 9: 5-Mander – September 14th, 2017

Deck Size: 100 cards

Side Board: 15 cards

A new format to our Magic Leagues, the newly christened 5-Mander night will have you build a Commander deck with any creature as your Commander, but your Commander will cost a minimum of 5 mana each time you cast it.

Rules Explanation
A Commander deck is a 100-card deck (ONE HUNDRED!) using no more than one copy of any given card except for basic lands. In addition, you will choose one creature card (for this format, it can be any creature, even non-legendary ones) to be your Commander, the leader or general of your deck. This creature will start play in the Command Zone rather than in your deck.

You may then cast that creature from the Command Zone any time you could normally cast it. If your Commander would be put into a library, hand, graveyard or exile from anywhere, you may choose to move it to the Command Zone instead. You must also pay {2} (generic mana) for each time it was previously cast from the Command Zone; this is an additional cost. However (and this is where the FIVE-Mander comes in to play), you will have to pay at least 5 mana to cast it, with generic mana forming the extra cost above and beyond its regular cost.

Example: Your Commander is a creature with a cost of 1W (one and a white). The first time you cast it from the Command Zone, it will cost 4W (four and a white). The second time, it will still cost 4W. The third time, however, it will cost 5W (1W + four generic mana for being cast for the third time). And so on.

Pack purchases: At the end of the night, you’ll earn two Modern pack purchases.

Week 10: Best 60 / Final Prizing – September 21st, 2017

Deck Size: 60+ cards

Side Board: 15 cards

As is tradition, our League ends with a Best 60 night, giving players the chance to show off the very best deck they can build with their League pool. At the end of the night, we will distribute final prizing.

Pack purchases: At the end of the night, you can buy as many packs as you wish!

6 thoughts on “Thursday League

  1. How will we ensure that every player plays HIS cards and does not add/exchange other ones? Will his cards be registered ? Will every player deposit his “box” at the store ?

  2. We have no official system implemented. We trust our players will honor the limitations set by the league and if we find that there is a problem, we will take the necessary steps to deal with the situation.

  3. You may use any basic plains, islands, swamps, mountains and forests from outside your pool as you like. All other lands must be opened as part of your pool.

  4. When a deck size says 60+, does the ‘+’ refer to the side board cards or can you have more than 60 cards in your deck?

  5. The 60+ indicates the minimum deck size of 60 cards. While generally not tactically sound, if you wanted to play every single card in your league pool, you are more than welcome to. The sideboard is above and beyond everything else.

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