{"title":"November Indie RPG's","description":"","products":[{"product_id":"rpg-cowboys-with-big-hearts","title":"Rpg Cowboys With Big Hearts","description":"\u003cp\u003e2023 Origins Award for Excellence in Game Design and Quality for 2D Art \u0026amp; Illustration (art director Brennen Reece)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCowboys With Big Hearts\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a roleplaying game for 2-6 players and about 2-3 hours about the myth of the west, and in true spaghetti western fashion there will be sun-bleached suffering and stroboscopic carnage.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBut there's a twist— instead of a playing tough, competent character, you play a chuckaboo on death's doorstep. This will be their last ride, no matter what, and all you can hope for is to make it count. The stakes are high and justice calls—do they have what it takes to right an outrageous wrong? No, they do not...\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ebut they are going to fight like hell to make it right just the same.\u003cbr\u003e \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eA PROMISE MADE IS A DEBT UNPAID\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e1900. Sunny Slope, Arizona Territory.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe came here to die, but here we are strapping on our barking irons with a bunch of other pox-ridden, busted up wrecks. It is a puzzlement.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhat could compel a posse of diseased chuckaboos on death’s front porch to saddle up for one last hard desert ride? Well, it’s a complicated ball of yarn, but at this end—the end we are holding in our sweaty hands—is an outrage, and at the other end of the string is the Death brothers.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe’re going to find the Death brothers and have a serious conversation about right and wrong if it’s the last thing we do.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eWhich it will be.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eWhat's Included?\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eThe printed edition is a 47 page, 6x9\" booklet game that includes the rules for the game and an alternate setting for replayability.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.dropbox.com\/sh\/gng7zfark9hks3z\/AACVkQqT_uErSkVRAWW3QmM2a?dl=0\" target=\"_blank\"\u003ePrintable handouts\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003efor play are available free online.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eParticipants: 2-6 players\u003c\/li\u003e\n\u003cli\u003eTime: 2-3 hours\u003c\/li\u003e\n\u003cli\u003eThings you need: some pencils, a coin and the printed handouts.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eContent warnings\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAdult language, death, chronic illness, drug abuse, violence, horror\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":42120430157868,"sku":"BPG063","price":25.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/cowboys.jpg?v=1700586437"},{"product_id":"rpg-cats-of-catthulhu-book-1-the-nekonomicon","title":"Rpg Cats of Catthulhu, Book 1 The Nekonomikon","description":"\u003cp\u003eWELCOME to the real world -- that is, the world in which human civilization was secretly made for the comfort of cats, in which dark Powers like Mutt’thra the Monster Dog, Hastpurr of Catcosa, and Great Catthulhu himself vie for control of reality, in which only brave and clever felines have the wit and wherewithal to oppose grim and mystic cabals, and in which two-footed people live in blissful ignorance of all of these facts. Misguided cults of humans and other animals propitiate the Powers of Chaos. They seek to end civilization, driving humanity into slavery and madness and interrupting the all-important schedule of feeding, petting, and changing the litter box.\u003cbr\u003e\u003cbr\u003eIn CATS OF CATTHULHU, the players take the roles of a variety of ordinary-seeming cats fighting conspiracies of cosmic chaos. One or more participants play the part of heroic cats, and one person acts as the Cat Herder, arranging secret challenges and rewards and guiding the others through the process of making an adventure. Rules are light and emphasize player cleverness and quick wits. There’s plenty of darkness and chaos, but the feline heroes are up to the challenge... usually.\u003cbr\u003e\u003cbr\u003eWelcome to Cats of Catthulhu. Good hunting.\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":42120496414764,"sku":"CCAT01","price":12.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/catthulhu.jpg?v=1700586667"},{"product_id":"rpg-i-have-the-highground","title":"Rpg I Have the Highground","description":"\u003ch3\u003e\u003cem\u003eLet’s face it:\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003edueling is sexy.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003eBut do you know what’s sexier than combat? That slower, higher tension duel that occurs before any damage is done—before any blow is even struck. The duel of word and wit, of melodramatic motion and threatening maneuvers.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eI Have the High Ground\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eis a short collaborative roleplaying and storytelling game for 2 players about\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ethat\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003ekind of duel.  It's\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGM-less\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003egenre-neutral\u003c\/strong\u003e, and takes 1-2 hours to play.\u003c\/p\u003e\n\u003cp\u003eUsing game\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003emechanics inspired by competitive fencing\u003c\/strong\u003e, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave a dramatic and imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eI Have the High Ground\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ealso encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you’re assassins\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eand\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There’s only one way to find out.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePick your weapons, push the limits, and whenever justifiable: flourish your capes.\u003c\/em\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eThe Game\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cem\u003eI Have the High Ground\u003cstrong\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003c\/em\u003eis mechanically light, with a rulebook totaling to only 24 pages. It's GM-less and intended for one-shot play. It can be played in any genre, and even adapted to use characters from an existing campaign—it's a great way to zoom in on a tense, pre-battle scene from a game in another system.\u003c\/p\u003e\n\u003cp\u003eThe mechanics in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eI Have the High Ground\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eare inspired by competitive fencing, and each round, players choose in secret to thrust, feint, or parry. The moves are arranged in a rock-paper-scissors triangle, where thrust beats feint, feint beats parry, and parry beats thrust, scoring one point for the victor. These moves do not, however, translate to the bloody jabs of a sword. Instead, they help structure the narration that follows: thrusts resolve to vicious insults or imperious gestures, feints into provocative bait that incites opponents into emotional vulnerability, while parries resolve as cunning repartees. When one player reaches 9 points, their opponent is defeated, and the loser is forced—in a shameful outburst of emotion—to use their weapon and strike the blow that begins the ensuing battle!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eStorytelling\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe mechanical victory provides inspiration and structure for the narration that follows, shaping the story players tell about the exchange. The rules establish who gets the narrative \"last word\" and how players negotiate their actions so that the loser gives the victor a satisfying chance to demonstrate their victory. In the end,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eI Have the High Ground\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eis a\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ecollaborative\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003egame. Players are expected to help each other tell the stories they want to tell, treating losses as an opportunity to show their characters weaknesses and demonstrate their opponent's strengths.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eCharacter and Setting Creation\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIn its unique setting and character creation system, players proceed through a combination of open-ended prompts and pre-written options designed to ensure that each character develops into a dramatic foil of their opponent. Players establish a history between their characters, whether that be “rivals”, “ex-lovers”, or\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eboth\u003c\/em\u003e, and select narrative advantages—like the “the high ground”, “superior fashion” or “to be your opponent’s exact type.” Which player selects first depends directly on the most important mechanic:\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ethe cape rubric\u003c\/strong\u003e. The player with the finest cape chooses the section of character creation in which they will receive first pick.\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eTestimonials\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cem\u003e\"I don't know the last time I've played a game as\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eelectric\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003c\/em\u003e\u003cem\u003eas I Have the High Ground. Every roll, every turn, every action came dripping with drama, panache, excitement and energy. It was thrilling, beginning to end. I can't wait to play again.\"\u003c\/em\u003e\u003cbr\u003e— Jeff Stormer, of the\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"nofollow\" href=\"http:\/\/www.partyofonepodcast.com\/\" target=\"_blank\"\u003eParty of One Actual Play Podcast\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e“Jess is a game designer after a feeling—what might be a fleeting taste, a cloying fragment, a single thread that becomes her art’s raison d'etre. I Have the High Ground is exactly this, the expertly observed, distilled, and supercharged work that makes you feel the cape on your back and the rapier in your sheathe. It is taut, fast, and fucky, demanding to be played. So. Play it.\"\u003c\/em\u003e\u003cbr\u003e— Will Jobst, creator of\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"nofollow\" href=\"https:\/\/willjobst.itch.io\/ghosts\" target=\"_blank\"\u003eThis Discord Has Ghosts In It\u003c\/a\u003e, cohost of the\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"nofollow\" href=\"https:\/\/podcasts.apple.com\/us\/podcast\/brain-trust\/id1473715893\" target=\"_blank\"\u003eBrain Trust\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003epodcast, editor of I Have the High Ground\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"We had a ton of fun [playtesting]! The major thing we got from the game was that it is\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eextremely\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eromantic.\"\u003c\/em\u003e\u003cbr\u003e— Kathleen Hyslop, of the\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"nofollow\" href=\"https:\/\/chickswithdice.soses.ca\/\" target=\"_blank\"\u003eChicks with Dice Podcast\u003c\/a\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":42120516337708,"sku":"JLG001","price":19.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/highground.png?v=1700586751"},{"product_id":"rpg-ink","title":"Rpg Ink","description":"\u003cspan data-mce-fragment=\"1\"\u003e“Finally, a chance to bring back your beloved D\u0026amp;D character wiped during a TPK.” - Dicebreaker\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eink is a roguelite RPG where you play as the ghosts of dead characters trying to battle their way out of the spirit world. Every time your party dies, you gain valuable Shards which can help you and your Shadow gain new supernatural powers and unlock forgotten memories of your past life. This coffee-fueled game includes rules for procedurally generated campaigns, nautical combat, and a bevy of friendly Boorista ghosts along the way to sell you invigorating, caffeinated magical elixirs.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe hauntingly illustrated hardcover ink core rulebook includes:\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eall of the rules that you need to play the game\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003ea map of the spirit world and details on the islands and fiends of the Ink\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e6 Shadow forms that players can choose from to grow their supernatural abilities\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e10 Greater Fiends to challenge players at the end of their epic journey\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e25 sea creatures and common fiends of the Ink to challenge players along the way\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e75+ different Elixirs and supernatural Powers for players to gain\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003erules for nautical combat, including constructing and upgrading ships\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003erules for rapidly creating dungeon crawl journeys\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003ea collection of Boorista owned and operated Elixir shops to drop into your campaigns!\u003c\/span\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":42120531345452,"sku":"SNB102002","price":32.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/ink.png?v=1700586793"},{"product_id":"rpg-moonlight-on-roseville-beach","title":"Rpg Moonlight on Roseville Beach","description":"\u003cp\u003e2023 ENnies Judges' Spotlight Winner 2023 Indie Groundbreaker Honorable Mention\u003c\/p\u003e\n\u003cp\u003eQueer pulp meets cosmic horror! It's 1979 and you're spending the summer working in Roseville Beach, the queerest little town on Rose Island. You might have come here looking for an escape, some fun, a little extra money, or even love, but now people are seeing phantasms, strange animals—and stranger old gods—wander the woods, mysterious monoliths appear randomly, and that strange music is coming from somewhere.\u003c\/p\u003e\n\u003cp\u003eIn 160 pages, the game includes character creation, including your origin story before you got to Roseville Beach, jobs on the island, and strange events that introduced you and your housemates to Rose Island's strange supernatural happenings. There's also over 20 options for Guest Star characters: Ready-to-play characters for those friends who drop into your game for a session or two, created by Richard Ruane, Sharang Biswas, Ezakur, and Alison Cybe. The rules of play are driven by simple d6 mechanics inspired by Psi*Run and Goblinville Gazette.\u003c\/p\u003e\n\u003cp\u003eThere's a full chapter on running the game and another with deep dives into the town and Rose Island from Ethan Harvey, Rick Chia, and Rob Abrazado. Also, mysteries and mystery starters from Maxwell Lander, Catherine Ramen, Sean F. Smith, Anne Toole, and Noora Rose. 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For more information about FYOV's educational use, see the Curriculum Guide available for purchase at the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/cmichpress.com\/product\/fyov-curriculum-guide\/\" target=\"_blank\"\u003eCMich Press website\u003c\/a\u003e.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003e\u003cu\u003e\u003cstrong\u003eThe Components\u003c\/strong\u003e\u003c\/u\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003eFive (5) decks of prompt cards (237 cards in total), representing the various ages of your Vampires’ existence;\u003c\/li\u003e\n\u003cli\u003eA Prime Vampire deck of sixteen (16) cards, designed by Tim Hutchings, creator of the solo RPG\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eThousand Year Old Vampire\u003c\/strong\u003e\u003c\/em\u003e;\u003c\/li\u003e\n\u003cli\u003eA slotted and recessed tray to help keep prompt cards organized for ease of use and storage;\u003c\/li\u003e\n\u003cli\u003eA set of gorgeous dice for advancing your Vampires through the ages (d4, d6, and d8);\u003c\/li\u003e\n\u003cli\u003eA detailed game manual containing all the rules you’ll need for multiplayer Cohort play; and \u003c\/li\u003e\n\u003cli\u003eSix (6) sets of pregenerated characters plus blank character and cohort sheets on a tearaway pad.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987610042412,"sku":"GAM-FYOV-103","price":73.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_903ee551-7ab5-4ba3-b7ac-00805b477c97.png?v=1734134778"},{"product_id":"rpg-bunny-we-bought-a-dungeon","title":"Rpg Bunny, We Bought a Dungeon","description":"\u003cp\u003e\u003cem\u003eYou are a group of anthropomorphic bunnies in a traditional fantasy world who have bought a dungeon to move in there together...\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBunny, We Bought a Dungeon\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a GM-less OSR story game for 2-6 players. It needs zero prep and is perfect for one-shots. Just gather some dice, get something to write\/draw, open the zine\/PDF and start playing!\u003c\/p\u003e\n\u003cp\u003eAfter creating your bunnies (which is quick and easy), you drop some dice onto a sheet of paper. Based on that, you draw your dungeon map and narrate the exploration and renovation of the dungeon by your bunny group. 22 random roll tables support you with ideas. \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBunny, We Bought a Dungeon\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewas written by Jasmin Neitzel and Andrea Rick and has been illustrated and translated into English by Andrea Rick.\u003c\/p\u003e\n\u003ch3\u003eThe Zine \u0026amp; PDF\u003c\/h3\u003e\n\u003cp\u003eFormat:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e16 pages\u003c\/li\u003e\n\u003cli\u003eA5 format (148 x 210 mm \/ 5.8 x 8.3 inches)\u003c\/li\u003e\n\u003cli\u003eFull-color\u003c\/li\u003e\n\u003cli\u003eZine: Staple-bound\u003c\/li\u003e\n\u003cli\u003ePDF: Screenreader-ready with image descriptions (alt-text), PDF Tags, internal references and external links\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e22 random roll tables to create your bunnies and find out what they'll encounter in their brand-new dungeon\u003c\/li\u003e\n\u003cli\u003eInstructions for play\u003c\/li\u003e\n\u003cli\u003eAn example of a finished dungeon map as inspiration\u003c\/li\u003e\n\u003cli\u003e10 illustrations for the proper bunny dungeon vibe!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBuild-a-Bunny sheet\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis also available as an A4 page for quick reproduction. You can also get it as a free download at plotbunnygames.com under Downloads.\u003c\/p\u003e\n\u003cp\u003eIn addition you'll need:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSix-sided dice (D6) in two different colors, 2–6 each (the same number per color) for creating your dungeon map - the more dice, the longer the game and the bigger the dungeon\u003c\/li\u003e\n\u003cli\u003eAnother 4D6 in any color to make rolls for actions and from the random roll tables \u003c\/li\u003e\n\u003cli\u003eA piece of paper (A4 or larger) and pens or pencils or an online platform for drawing your dungeon map together\u003c\/li\u003e\n\u003cli\u003eAppropriate consent and safety tools\u003c\/li\u003e\n\u003cli\u003eOptional: Bunny ears for everyone\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987612663852,"sku":"PBG002","price":19.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_c9524f35-ccb7-43cb-8574-2001743c2f4c.jpg?v=1734134979"},{"product_id":"rpg-feathered-adventures","title":"Rpg Feathered Adventures","description":"\u003cp\u003e\u003cspan\u003eFEATHERED ADVENTURES is a diceless RPG of anthropomorphic birds going on pulp adventures, trying to overcome their flaws to come out on top.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIt can be played with or without a GM and requires 3 to 6 players, for short one-shots (1 to 2 hours) requiring very little preparation or slightly longer campaigns.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eYou'll like this game if you enjoy adventures mixing humor and action, good-humored drama and over the top stories!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eFEATHERED ADVENTURES features a complete game system plus everything you need to play and\/or create adventures within its 136 pages:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e- Diceless game mechanics: it's always up to the players to decide whether they succeed at a cost or fail\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- A guide to play the game with or without a permanent Game Master\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- 6 ready-to-pick character groups: the standard brood, the junior brood, the drama brood and the unexpected brood\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- 12 prewritten character types: the stingy (but good-hearted) one, the bad-tempered (but selfless) one, the ones too young (but resourceful), the shy (but generous) one, the absent-minded (but brilliant) one and the dumb (but fearless) one… and many others!\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- 24 ready-to-play adventures of 6 different types: treasure hunts, explorations, contests, enemy attacks, investigations and fancy parties\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- A guide to personalize the different characters and adventure types\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Advice on how to play the game as a short campaign\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Advice on how to handle the pace of an adventure and the extras interacting with the main characters\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- Lots of obstacles to throw in your characters' way\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- And more!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe game features a clear and efficient layout by Nicolas Folliot, a cover by momatoes and inside illustrations by Helkarava, François Maumont and Clément de Ruyter as well as guest content written by Vivien Féasson, Grant Howitt, Guylène le Mignot, Rae Nedjadi, Julien Pouard and Melville Tilh-Pluñvenn.\u003c\/span\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987613777964,"sku":"CM-FA","price":29.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_75349361-9ca2-4c79-a7a5-63f6ca5c5ef7.jpg?v=1734135099"},{"product_id":"rpg-we-deal-in-lead","title":"Rpg We Deal in Lead","description":"\u003cp\u003e\u003cem\u003eYou look to those closest to you, fellow gunslingers of the Order of the King. The arduous trek across the bleached desert is over and now you stand before a slip door. Though tested, the fellowship of your Order stands true.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eYou grasp the worn sandalwood grip of your artefact gun and twist open the door. You gasp as the sharp sea air hits your lungs. Gulls caw and the foam sprays your face like a baptism. You step through to another reality.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAfter all, there are other worlds than these.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e---\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eWe Deal in Lead\u003c\/span\u003e\u003cspan\u003e is a 88 page, full colour weird west wanders RPG \u003c\/span\u003eby Colin Le Sueur for one or more players. Streamlined rules, fast character creation, and gameplay built on exploration and player choice.\u003c\/p\u003e\n\u003ch2\u003eFeatures\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eSet in a strange post-apocalyptic world eerily close to ours, where the borders of time and space wear thin\u003c\/li\u003e\n\u003cli\u003eYou are Gunslingers, mythic champions holding off the forces of chaos with lead and grit\u003c\/li\u003e\n\u003cli\u003eCombat and exploration gameplay designed for 1 or more players, including solo or group play\u003c\/li\u003e\n\u003cli\u003eStreamlined d20 roll-under rules based on\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eCairn\u003c\/span\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eInto the Odd\u003c\/span\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eKnave\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003eHard-hitting\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003egunslinger combat\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003ewith new gun mechanics\u003c\/li\u003e\n\u003cli\u003eIncludes an \u003cspan\u003eintroductory Gunslinger adventure\u003c\/span\u003e: \u003cspan\u003eSwampwater Shootout\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003eGenerate a random adventure with the \u003cspan\u003eexcursion generator\u003c\/span\u003e or consult the oracle for \u003cspan\u003esolo play\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003eCompatible\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003ewith other\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eCairn adventures\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003esettings\u003c\/span\u003e; journey with your gunslingers into other genres and times\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003eRecruit heroes\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003efrom other worlds to join your quest, even those\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003efallen to death\u003c\/span\u003e; death is just another\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edoor\u003c\/span\u003e, after all\u003c\/li\u003e\n\u003cli\u003eKeep the bonds of\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003efellowship\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003estrong within your\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eGunslinger Order\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eand your aim will remain true\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003eWilderness survival\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eexploration \u003c\/span\u003ethrough a world that has moved on — the known and unknown lands are dangerously unpredictable\u003c\/li\u003e\n\u003cli\u003eFriend and train\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ebeast companions \u003c\/span\u003eto act as your eyes, ears, or fangs, including\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ehawks\u003c\/span\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ewolves\u003c\/span\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ebumblers\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eWriter\/Designer:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cstrong\u003e \u003c\/strong\u003eColin Le Sueur\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eEditor:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cstrong\u003e \u003c\/strong\u003eFiona Maeve Geist\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCover Illustration:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cstrong\u003e \u003c\/strong\u003eGoran Gligović\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eInterior Illustrations:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e\u003cstrong\u003e \u003c\/strong\u003eKim Diaz Holm, Amita Sevellaraja, Perplexing Ruins, Felipe Faria, Colin Le Sueur, Evangeline Gallagher, Carlos Castilho\u003c\/span\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987615154220,"sku":"BOB006","price":46.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_80b72cff-f8f6-4520-a4ff-d13bd5f3037a.jpg?v=1734135223"},{"product_id":"rpg-dead-letter-society","title":"Rpg Dead Letter Society","description":"\u003cp\u003eLive your best unlife as the newest member of the Dead Letter Society, an exclusive communication network for vampires. Pursue your ambitions, and question the Society'ls motives, in this journaling and epistolary game for 1-2 players.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDead Letter Society\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a journaling game where your letters drive the action. Choose your genre, build your world, and discover the joys of corresponding via a secret society with unknown motives.\u003c\/p\u003e\n\u003ch2\u003eFeatures\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eA vampire journaling game that\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eadapts to your preferred play style and genre.\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eA letter writing game\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ewithout the waiting.\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eYou've always something to do.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTarot-driven and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eintention-based\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ejournaling\u003c\/strong\u003e. Decide what you'd like to do, then draw and answer a journaling prompt to develop the idea.\u003c\/li\u003e\n\u003cli\u003eGame variants for both solo and two-player games.\u003c\/li\u003e\n\u003cli\u003eSix pre-generated settings and twelve characters with \"first contact\" letters designed to inspire your games:\n\u003cul\u003e\n\u003cli\u003eLovecraftian steampunk London,\u003c\/li\u003e\n\u003cli\u003ethe Roman Republic and Empire,\u003c\/li\u003e\n\u003cli\u003emodern-day,\u003c\/li\u003e\n\u003cli\u003e\"cosy\" 1920's detectives,\u003c\/li\u003e\n\u003cli\u003egothic,\u003c\/li\u003e\n\u003cli\u003eand the far-flung future.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e140 (A5) pages, illustrated throughout with original, tarot-themed, vampire artwork.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eYou will need\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e1-2 players (no GM required)\u003c\/li\u003e\n\u003cli\u003eSafety tools of your choice\u003c\/li\u003e\n\u003cli\u003eA place to write your letters and journal\u003c\/li\u003e\n\u003cli\u003eA tarot deck or a method of generating random\u003cspan\u003e \u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987616399404,"sku":"MTFD01","price":33.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_52d68cd9-070f-4cae-b2e8-1cb0d292264f.jpg?v=1734135356"},{"product_id":"rpg-pigeons-eleven","title":"Rpg Pigeon's Eleven","description":"\u003cp\u003e\u003cspan\u003eBE BIRDS. DO CRIMES.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePigeon's Eleven is the world's foremost authoritative document about Bird Crime. You WILL get so far into their little feathery heads that you will actually become birds, and you WILL be compelled to do crimes. Luckily, this is a convenient hallucination, brought on by a fun evening of tabletop roleplaying with friends. An easy to learn, easy to run, one shot game. Become a feathered criminal and plan insane heists to acquired a few crumbs of bread. Score!\u003c\/span\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987619053612,"sku":"9LG1111","price":19.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_b753caa9-62ab-4eb4-af92-58d0400e32ed.png?v=1734135409"},{"product_id":"rpg-transformation","title":"Rpg Transformation","description":"\u003cp\u003e\u003cstrong\u003e\u003cspan class=\"text-italic\"\u003eY̸̡̟̠̟͇͚᷀᷾ͧ̌ͪ̅ͯ︡ō̵̟͎͚͔̣̑͒᷆͒̂̏u̸̗̙̠͕̖̳᷇͗ a̶̧̨̨̰̩͓̣̘︠̀̓̿ͥ͢͠r̴̨᷿̮̝͒͂̿e̸̪̯͉̲͉̬̺̟̭͋︢᷅᷆͆︡͋̏̅̑ c̶̜͈̻̹̭̫̱͆͜͟͞͞h̴̯̮̩̙͐̑̇̄̓ͪ̇̓͌ȃ̶̢̧᷂ͥ︣͑̃ͪ̔̀͂n̷̪ͪ̏̑̉̄g̵͇̞̩᷊̩̽᷃ͤ︣ͫ͘͜͟͟į̸̣̦ͩ͋᷉ͣ̀̔̽̅᷈ͫn̶̞̽́̕g̴̲̝̲͉̞̝̬᷿̰ͥ̂᷄̀.̸̡̭᷆ͦ᷁͂\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003eThe changes started subtly: cravings and intrusive thoughts. But they soon built into noticeable physical changes, followed by\u003c\/span\u003e a\u003cspan class=\"text-italic\"\u003e complete change in perception. It isn’t clear what you will become, but you can no longer deny that you \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003eare\u003c\/span\u003e\u003cspan class=\"text-italic\"\u003e becoming something.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003eDo you fight the change? \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003e\u003cspan\u003e\u003cstrong\u003eEmbrace \u003c\/strong\u003e\u003c\/span\u003eit?\u003c\/span\u003e\u003cspan class=\"text-italic\"\u003e In either case, there is no stopping the transformation. Whatever you are becoming, it is inevitable. At best, you might be able to wrest enough control over yourself to spare those around you.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eTransformation \u003c\/span\u003e\u003c\/em\u003eis a Kafkaesque, body-horror, solo RPG. Take on the role of an unfortunate soul whose body and mind are becoming something they cannot yet imagine. As the game progresses, you will change, taking on both physical and mental monstrous changes. You’ll journal about the changes as you struggle to understand what’s happening and relate your understanding to those around you.\u003c\/p\u003e\n\u003cp\u003eYou are trapped in isolation with a companion. Your situation makes dealing with the transformation even more complex. Your companion won’t understand what you are going through, but to be fair, neither do you. As the change progresses, you begin feeling less like yourself. Your thoughts and emotions are not your own.\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eMechanics\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003e\u003cem\u003eTransformation\u003c\/em\u003e \u003c\/span\u003eplays over seven in-game days. You use a standard deck of cards to determine what changes your character experiences and what events you encounter each day.\u003c\/p\u003e\n\u003cp\u003eYou divide the deck into three separate decks: clubs, spades, and then all the red cards together. Then, shuffle each deck and set it close by. Each in-game day has a new table of possible changes and events. The Clubs deck determines the changes you experience, while the Spades deck determines the events you encounter.\u003c\/p\u003e\n\u003cp\u003eYou have access to resources known as \u003cspan\u003e\u003cspan class=\"bold\"\u003eMementos\u003c\/span\u003e \u003c\/span\u003eand \u003cspan\u003eBonds\u003c\/span\u003e. Mementos remind you of your humanity, while Bonds represent your relationship with your companion. Spending these can help you maintain control of your humanity and push an event toward a positive outcome. Be careful, though. Your Mementos and Bonds are limited, and there are few ways to replenish them.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eChanges and events start small but escalate quickly. As your change progresses, your companion might embrace your new form, reject it, flee in terror, or even become your victim.\u003c\/span\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987620921388,"sku":"APTRA01-01","price":25.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_b5682025-f070-49cb-a215-c81ad9f4d49c.jpg?v=1734135501"},{"product_id":"rpg-death-of-the-author","title":"Rpg Death of the Author","description":"\u003cp\u003e\u003cspan\u003eDeath of the Author is a 1-2 player tarot RPG about a character fighting for agency against the wishes of their author.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDeath of the Author can be played either solo or with a friend, over the course of 2-4 hours. All that is needed to play is a deck of tarot cards and a way to record your story. You do not need to be familiar with tarot to play.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eGameplay involves drawing cards for Scene Prompts, which describe scenes written by the Author. The Character then has a chance to modify the scene prompts, changing the story in the process. Each Chapter, the Character can use one Reversal and one Defiance:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eReversal - Flip the card to receive a different Scene Prompt\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eDefiance - Completely rewrite the underlined part of the Scene Prompt\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eHowever, changing the narrative brings the attention of the Author, who might choose to retaliate as they rewrite the Scene.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDeath of the Author is a hack of Anamnesis, twisting the original mechanics in new and surprising ways. The game is 44 pages, including covers.\u003c\/span\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987621412908,"sku":"BBG02","price":21.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_87013b6a-9313-4780-9dfa-0f7bcc0e86ff.jpg?v=1734135574"},{"product_id":"rpg-gravemire","title":"Rpg Gravemire","description":"\u003cp\u003e\u003cspan\u003eWelcome to \u003cem\u003eGravemire,\u003c\/em\u003e a horror RPG by Sylvan Lawrence, published by Clawhammer Games. Set in an uncanny, creature-infested version of 1890s Louisiana, \u003cem\u003eGravemire\u003c\/em\u003e uses an original D12-based system of mechanics and a deliberate focus on character relationships to help players tell meaningful stories of fallible people coping with unfathomable odds.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/www.indiepressrevolution.com\/xcart\/image.php?id=482\u0026amp;type=D\"\u003e\u003c\/p\u003e\n\u003ch1\u003e\u003cspan\u003eThe Game\u003c\/span\u003e\u003c\/h1\u003e\n\u003cp\u003e\u003cspan\u003e\u003cem\u003eGravemire \u003c\/em\u003eis a tabletop roleplaying game about death, growth, horror, and survival, based in an original mechanical framework and set in the churning waters of the Louisiana bayou circa 1894. Players slip into the roles of outsiders arriving in the town of Scarstone, a rural outpost that has been warped by a terrible transformation known as the Convulsion. Once, Scarstone was surrounded by similar towns. The Bayou once had an end. Now, unknowable numbers of horrors seep through the uncharted backwaters, strange magic contorts reality to its whims, and the settlements that called Scarstone their neighbor jut half-ruined from the mire like bones from a wound. Times have changed.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFolk like you drift into Scarstone in a steady trickle. Maybe you’re a researcher, or a monster hunter. Maybe you’re just on the run. Whoever you are, the good people of Scarstone will not open their hearts to you easily; they’ve grown used to the stream of hopefuls, all trying to make their mark on the shifting swamp. One day soon, they expect you will find your place there, buried under that mud that sucks at your shoes even now, and they’ll never see you again.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThey’re right, too.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eYou see, \u003cem\u003eGravemire \u003c\/em\u003eis a game about surviving the Bayou, but it’s also a game about \u003cem\u003enot \u003c\/em\u003esurviving the Bayou. Every time you push your way through the Border, you gamble with the life of the character you play. It is a gamble that you are likely to lose sooner or later. When you do, the waters will be waiting to claim you, and the boatman on the other side will be waiting to help you pick up the pieces, escort a new soul into the light of the boarding house, and try again. This, then, is the driving crux of \u003cem\u003eGravemire\u003c\/em\u003e: how \u003cem\u003edo\u003c\/em\u003e you try again? How do you commit to a character you expect to lose? We leave it up to you to decide; all we can provide you is the tools to make your journey. Welcome, friend. Here... we saved a ticket just for you.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/www.indiepressrevolution.com\/xcart\/image.php?id=481\u0026amp;type=D\"\u003e\u003c\/p\u003e\n\u003ch1\u003e\u003cspan\u003eThe Book\u003c\/span\u003e\u003c\/h1\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cem\u003eGravemire\u003c\/em\u003e is a 130 page roleplaying game, and has everything you need to play through your own stories in and around Scarstone. 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Then, assume the role of its ghost at the end of a long life. Each observation you made on your walk becomes a place where the ghost's final visitor interacts, and sparks a memory from the ghost's distant past. Relive these myriad memories as the visitor follows the path of your real-life walk and then departs, taking with them the last of the ghost's magic and memory.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eA 23 page zine with simple rules, Terminus is an excellent game to take on a walk at a park, bring to the airport or a museum, or any public place where you can find a moment of peace and some good people watching. Grab a notebook, your favorite tarot deck, and head to your favorite haunt to play! 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It's a game about hope and struggle.\u003c\/p\u003e\n\u003cp\u003eIt's a game about people who've found mistakes in the way the world's put together; seen that the world\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eitself\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis wrong; and, therefore, of course, developed eldritch powers, gotten inducted into a mystical society, acquired a passel of enemies, frenemies, and dubious allies, and picked up a tragic backstory.\u003c\/p\u003e\n\u003cp\u003eOh, and, just possibly, a horse.\u003c\/p\u003e\n\u003cp\u003eAnd\/or ... a crown?\u003c\/p\u003e\n\u003cp\u003eAnyway, though, the most important thing they got, the most key and the most critical, was the power to\u003cspan\u003e \u003c\/span\u003e\u003cem\u003efight back,\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003ethe power to make\u003cem\u003e\u003cspan\u003e \u003c\/span\u003eanswer\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto this vale of suffering, this vast great hill of woe: a literal or metaphorical world-slaying weapon, just tossed into their hand, only, you know, the problem is, and they all do eventually figure this out---at least the player characters do---\u003c\/p\u003e\n\u003cp\u003eWorld-slaying weaponry doesn't actually help.\u003c\/p\u003e\n\u003cp\u003eFixing things with a world-ending weapon, well ... that'd be like blowing your nose with a trout!\u003c\/p\u003e\n\u003cp\u003eSo, if you're more interested in finding hope and solving mysteries than in blowing your nose with, well, any kind of fish, really, just stick this game in your cart, read the note at the bottom of the page to make sure you know what you're getting into ... and buy!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eProduct\u003c\/h1\u003e\n\u003cp\u003eThis is a limited edition hardcover copy of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGlitch: A Story of the Not.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eArt for the book was contributed by Alexander Benekos, Sadia Bies, Silvia Cucchi, Elena Albanese, Maria Guarneri, Jenn Manley Lee, Kirsten Moody, Lee Moyer, Camille “Karma” O’Leary, Beatrice Pelagatti, Robin Scott, Elizabeth Sherry, Melissa Spandri, and Mel Uran!\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eSystem\u003c\/h1\u003e\n\u003cp\u003e\u003cstrong\u003eGlitch\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003euses a simple but heavily nuanced diceless system.\u003c\/p\u003e\n\u003cp\u003ePlayers control two \"spotlights\" per \"chapter\" of the game, allowing them to direct the group's attention; they earn experience points through the use of those spotlights and through the specific activities tied to their \"quests.\"\u003c\/p\u003e\n\u003cp\u003eCharacters have five traits rated from 0-7, associated with a total of ninety individually versatile abilities: each is bound to a particular trait and given a difficulty from 0-12. 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The Caltrop Core SRD is licensed for use under a Creative Commons Attribution 4.0 International License.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987666862124,"sku":"RKG01","price":13.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_3f5001a6-a95e-4dcb-87cd-4559ae744266.png?v=1734138998"},{"product_id":"rpg-against-the-gloom","title":"Rpg Against the Gloom","description":"\u003ctable cellspacing=\"0\" cellpadding=\"0\" summary=\"Description\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd class=\"descr\"\u003e\n\u003cp\u003eRoll dice. Build your playlist. 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The facilitator, your \"roadie,\" will help move the story along and call for dice rolls, but the spotlight is on the band. Together, you'll tell stories that explore the power of art, song, and being LOUD. Imagine a community of weirdos in a dark and desperate world: what would it be like if rockers were our most needed heroes, and playing with wild abandon was the true key to salvation?\u003c\/p\u003e\n\u003cp\u003eThe Gloom is a sentient, fog-filled purgatory world of bleakness and despair, and there is no escape. It is alive, quite intelligent, and you don't even need to ask: it really wants to hurt you. Fortunately for you, the Gloom is vulnerable to one thing: music, especially amplified music. In the Gloom, music is a powerful kind of magic. And you know how to play because you are Gloomfarers, those brave and wild souls that venture out into the void. You sail aboard fantastic flying vessels, seeking new and powerful songs to strike back against the Gloom and keep your band moving. But as you sail on and rock out, you can feel the Gloom watching you, a twisted elder god with a hunger for misery. Scattered around this miserable realm are the Anchora, floating islands, your stops on this surrealist concert tour. And they are constantly in trouble from the Gloom. The Gloom wants to tear them down and destroy them. Only you can stop it.\u003c\/p\u003e\n\u003cp\u003eSo pick up a different kind of axe–or some drumsticks, or a mic–and take a stand and shine a light. Like Ghostbusters who are also Van Halen, who are also pirates.\u003c\/p\u003e\n\u003cp\u003eThe follow up to Scryptid Games' smash hit debut Psychic Trash Detectives, this TTRPG brings the same queer, punk ethos that you know and love. Printed 5.5\" x 8.5\", this stunning book includes exclusive fiction set in the game's world written by Dustin Patrick Winter, incredible art by Sarah Gavagan and musician-artist Jupiter V, and more. The game book includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA set of unique character playbooks: the Thunderwell, the Soulbell, the Brightstring, the Heartkey, and more\u003c\/li\u003e\n\u003cli\u003eGuide to Against the Gloom's easy-to-learn d6 system inspired by Yahtzee — you'll \"harmonize\" dice values to succeed and earn and spend songs on a collaborative music playlist\u003c\/li\u003e\n\u003cli\u003eRules for collectively imagining and building out Anchora to visit and explore as your band sails across the Gloom\u003c\/li\u003e\n\u003cli\u003eSafety tools and frameworks that support joyful, consent-based storytelling while roleplaying as messy musicians\u003c\/li\u003e\n\u003cli\u003eGorgeous illustrations of weird musicians rocking it out in the face of despair, ennui, and self-sabotage\u003c\/li\u003e\n\u003cli\u003eShort fiction by the game's designer, Dustin Patrick Winter—also a fantasy fiction author—to set the tone and inspire you\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eYou don't need to be a musician to play one in an RPG! Get loud, be weird, and lead on with your heart's song as Against the Gloom takes you on the wildest journeys you can imagine.\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987668566060,"sku":"SG003","price":33.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_a359fbe6-1b9b-41e3-95b5-e90c7a0b9c2d.jpg?v=1734139056"},{"product_id":"rpg-fear-of-the-unknown","title":"Rpg Fear of the Unknown","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFear of the Unknown\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ezero prep horror mystery\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003egame designed for one-shots and inspired by horror movies, from slasher flicks to possession films to conspiracy thrillers\u003cbr\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003eSolve mysteries, face perils, encounter horrors, and see how that changes you as a person.\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e \u003c\/p\u003e\n\u003cp\u003eTogether, one Oracle and one or more other players will\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ecollaboratively create the small town setting\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eand populate it with a\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ediverse and contentious cast of characters\u003c\/span\u003e. Each player creates their protagonist, and then the Oracle creates a horrifying mystery for them to solve. Every game has\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ea\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ereal mystery\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eto solve with a\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ereal secret\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eto uncover\u003c\/strong\u003e, with\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003ezero prep required\u003c\/strong\u003e!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFear of the Unknown\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eintroduces the\u003cstrong\u003e\u003cspan\u003e \u003c\/span\u003eSeeking the Unknown\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esystem, which focuses on leading questions that help you create a world, characters, and story with no preparation, and lasting changes to your character with every decision you make and every time you roll the dice. It also has advice for how to make your own Seeking the Unknown game.\u003cbr\u003e\u003cbr\u003eTo get a taste of what awaits you, check out the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.drivethrurpg.com\/product\/399753\/Fear-of-the-Unknown-Quickstart\"\u003efree quickstart rules\u003c\/a\u003e, which contain everything you need to play, but without the GM tools. To change up your game even further, check out the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.drivethrurpg.com\/product\/416391\/Theme-Zine-1-for-Fear-of-the-Unknown\"\u003efirst collection of themebooks\u003c\/a\u003e, and the charity zine\u003ca href=\"https:\/\/www.drivethrurpg.com\/product\/442948\/Killing-for-a-Cause-issue-1-Bloodsuckers\" title=\"Killing for a Cause issue 1: Bloodsuckers\" target=\"_blank\"\u003e\u003cspan\u003e \u003c\/span\u003eKilling for a Cause issue 1: Bloodsuckers\u003c\/a\u003e, which is Pay What You Want and all the proceeds go to support the Against Malaria Foundation.\u003cbr\u003e \u003c\/p\u003e\n\u003cp\u003e\"This design is\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ebeautifully quirky\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ebrilliant\u003c\/strong\u003e.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eIntensely clever\u003c\/strong\u003e.\" - Sean Patrick Fannon, author of The Fantasy Roleplaying Gamer's Bible, Savage RIFTS, and Prowlers and Paragons\u003cbr\u003e\u003cbr\u003e\"A clever campfire tales type of game that returns\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eimagination\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003egroup storybuilding\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eback into the genre.\u003cstrong\u003e\u003cspan\u003e \u003c\/span\u003eBe prepared for sleepless nights!\u003c\/strong\u003e\" - Brian Patrick O'Toole, screenwriter of Evilution and Basement Jack\u003cbr\u003e\u003cbr\u003e\"My new favorite RPG.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eThe most fun I've had worldbuilding\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor a game, and\u003cstrong\u003e\u003cspan\u003e \u003c\/span\u003ethe easiest, most satisfying way to run a mystery\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eI've found.\" - Howard Frieze, superfan\u003cbr\u003e\u003cbr\u003e\"\u003cstrong\u003eThe mechanics work really quite well\u003c\/strong\u003e. I did enjoy that.\" - Scott Dorward, writer for Chaosium\u003c\/p\u003e\n\u003cp\u003e\"I want to briefly\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003epraise the GM tools in this game\u003c\/strong\u003e... there's some\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003egreat resources\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ein there... I think\u003cstrong\u003e\u003cspan\u003e \u003c\/span\u003eit makes it a really solid Powered by the Apocalypse game that has plenty of guidance for a Game Master.\u003c\/strong\u003e\" - Lexi, The Gaming Table\u003cbr\u003e\u003cbr\u003e\"I dreamt someone imprisoned me and a bunch of other people and made us play death games before forcing us to play this.\" - James Avery, superfan\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":43987669188652,"sku":"SIX-FOTU","price":33.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/image_e3328c9d-0bb5-44b1-9eba-268a417bde92.jpg?v=1734139143"},{"product_id":"rpg-a-visitors-guide-to-the-rainy-city","title":"Rpg A Visitor's Guide to the Rainy City","description":"\u003ctable cellspacing=\"0\" cellpadding=\"0\" summary=\"Description\" height=\"1546\" style=\"width: 102.055%;\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd class=\"descr\" style=\"width: 100%;\"\u003e\n\u003cp\u003e\u003cem\u003eIt’s the end of the world. It always rains. Rain beats against the walls. It seeps through the shutters. It pours off the mossy backs of the gargoyles. It turns streets into streams and rivers.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTeetering, damp towers lean against rotting townhouses thrown together in the ruins of a once gleaming city. Servants dash through storms on petty errands. Fireplaces sputter weakly, and spellbooks filled with moldy spells rot in spite of the protections lavished on them for their precious contents.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA VISITOR'S GUIDE TO THE RAINY CITY\u003c\/strong\u003e is a system-agnostic RPG zine offering a complete setting playset and toolkit for GMs and players alike to mine for your own games and campaign settings or drop into a campaign as is. Spice up your roleplaying with the weirdness, whimsy, and wickedness of the Rainy City - a doomed fantasy metropolis at the end of the world - where the wizards jealously guard their rotting magical tomes, the gargoyles are always watching, the thieves are on the prowl, and the rains never stop.\u003c\/p\u003e\n\u003ch1\u003eAs a GM Playset \u0026amp; Toolkit\u003c\/h1\u003e\n\u003cp\u003eThe \u003cstrong\u003eVISITOR'S GUIDE\u003c\/strong\u003e is designed for busy GMs to mine for your own games and campaigns. Need a flavorful but dour neighborhood to drop into a city you're prepping? Then use the paranoid and cult-infested Levee Town. Need a strange NPC wizard for players to sell their ill-gotten loot to? Oculam the Oracular is your wizard; he already saw you coming! Need a weird urban location to toss in front of your players? Then look no further because Vengus Ult's Mushroom Library has just sprouted up in Old Town. Need a colorful folktale to flesh out your local village? Then Ware the Winder Man, who comes every Mid-Winder Night to enter your home and steal your breath. \u003c\/p\u003e\n\u003cp\u003eBreak the \u003cstrong\u003eVISITOR'S GUIDE\u003c\/strong\u003e down, mine it for gems, and use them as your own.  \u003c\/p\u003e\n\u003ch1\u003eAs a Whole Setting\u003c\/h1\u003e\n\u003cp\u003eGMs can also use the \u003cstrong\u003eVISITOR’S GUIDE\u003c\/strong\u003e as a complete, interconnected setting. The Rainy City can be dropped into the oceans of nearly any fantasy world, be found on the edges of the Elemental Plane of Water, or used as we use it -- as the last city left, where everyone and everything eventually washes up as world after world is destroyed by flood. Maybe it’s a place your regular characters pass through on their adventures. Maybe it’s a sort of Bermuda Triangle where they get stuck, for a while. Maybe it’s a pocket universe, maybe a dream, or even some sort of hell. 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