{"product_id":"bg-north-africa-41","title":"BG North Africa '41","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eNumber of Players: \u003c\/strong\u003e1-2 Players\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePlaying Time: \u003c\/strong\u003e120-240 minutes\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eRecommended Ages:\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e12+\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNorth Africa '41 is a game that represents the campaign in North Africa from Rommel's first offensive in March 1941 to December 1941. Combat units represent regiments, brigades, and battalions. Each game turn represents half a month, but a game turn is further divided into 3 Impulses representing 4-5 days.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis is a complete redo of my old design The Legend Begins which was first published 30 years ago by Rhino Game Company. Everything has been redone—new map, new order of battle research, and improved rules using many of the ideas developed in Stalingrad ’43, Holland ’44, and Salerno ’43.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe map and unit scale from the old game remains the same as well as some of the rules.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThere are still Limited and Active ZOCs, Tank shifts, Coastal Shipping between ports, Malta convoy rules, port destruction\/repair, and Resource Points. Resource Points are used to build or purchase assets that are in limited supply such as: air support, battleship convoy escort, air transport, and temporary full participation of the Italian army.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe basic game system borrows heavily from other games in the WWII 19xx series, but there are no ZOC Bonds in this game. Only the ZOCs of motorized units stop enemy movement. Units can move past non-motorized units by paying +2 MPs to exit each ZOC.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNew rules have been added to enhance excitement and prevent perfect plans: Event Tables, Delay markers, strafing, Rommel movement bonus, and the Long Range Desert Group.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game will include three scenarios: The Campaign Game, Battle Axe, and Crusader.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eContents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOne 22” x 34” map sheet and one 22” x 28” map sheet\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTwo counter sheets\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOne Rules booklet\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTwo identical 17” x 11” player aid cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThree Setup and Scenario cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTwo 6-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Universal Distribution","offers":[{"title":"Default Title","offer_id":42632462827564,"sku":"GMT2306","price":82.99,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0367\/8204\/7276\/files\/raw_f7b62e5f-77ca-45c8-9d03-2b45f0b4be3b.jpg?v=1708031644","url":"https:\/\/gameknight.ca\/products\/bg-north-africa-41","provider":"GameKnight Games","version":"1.0","type":"link"}