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Description
Warhammer Underworlds is a deck-based strategy game of skirmish battles set in Warhammer Age of Sigmar’s Mortal Realms. It’s full of action, clever combinations and tricks, and fast-paced gameplay. You’ll be able to get started right away with the four complete 32-card Rivals decks included in the box – one for Domitan's Stormcoven, one for Ephilim's Pandaemonium, and two universal Rivals decks for any warband. If you wish, you can even tailor your own deck using universal cards from other Warhammer Underworlds expansions for near-endless strategic depth.
This set contains:
- A complete and concise rulebook for Warhammer Underworlds – reformatted to make getting started even easier. Wyrdhollow places emphasis on Rivals decks, offering new ways to mix up your games and keep things fresh and balanced. The riveting background material explores the arcane caverns beneath the Gnarlwood, and the ancient relics scattered therein
- The complete Ephilim's Pandaemonium warband. A genderless conjurer sworn to Tzeentch, Ephilim clutches magical items and spells in their many slender limbs, accompanied by a host of bizarre daemon familiars unlike anything the Mortal Realms have seen before. Quickly assemble your warband with five push-fit models, cast in blue-grey to stand out even when unpainted, complete with fighter cards and a full Rivals deck
- The complete Domitan's Stormcoven warband. A group of Stormcast Eternal battle mages led by Domitan, these Knights-Arcanum are each a distinctive and powerful warrior in their own right. With three push-fit models in a vibrant blue colour, plus fighter cards and a pre-made Rivals deck, you’ll be ready to battle straight away.
- 2 additional universal Rivals decks, usable by any warband – harness geomantic power and shake the land itself with Seismic Shock, and wield magical venoms and wicked concoctions with Toxic Terrors.
- 2 double-sided game boards to represent the sinister root-ridden caverns beneath the Gnarlwood
- Warhammer Underworlds tokens, including objectives, wound markers, glory points, and many, many more - 11 dice – 5 Attack dice, 3 Defence dice and 3 Magic dice, enough for the most devastating blows, desperate defences, and cataclysmic spells
Wyrdhollow is perfect for getting new players started faster than ever with the streamlined rulebook and additional Rivals decks, and is perfect for bringing Warhammer Underworlds veterans up to date for the new season.
This box contains push-fit miniatures, which are supplied unpainted and require assembly.
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Refund Policy
For the majority of our products, they can be returned for either exchange or refund assuming they fulfill the following criteria:
The product is fully sealed and unopened
If a product has had its shrink wrap removed but the contents are otherwise still sealed, a return may still be possible, but a 15% restocking fee will be applied
There is a proof of purchase, be it a receipt or purchased under a customer file
It is within four weeks of purchase
Exceptions:
If the purchase of a product has earned the customer bonus points, product or value, those will need to be returned as well. If they cannot (such as if they'd be used already or gifted elsewhere), the value of the return will be reduced by an appropriate amount.
Some products cannot be returned:
Collectible blind packs: HeroClix, D&D Icons of the Realms, Magic: the Gathering, etc. Because of the unknown contents of these products, once the product is purchased and removed from our sight, we can no longer assure that the contents are factory sealed and not somehow scanned or otherwise determined.
Games Workshop battletomes and codexes: These products include a code for a digital redemption, and we have no way of verifying whether this code has been redeemed or not once a book has been removed from its shrink wrap.
Clearance product: Any item on clearance is considered a final sale, and cannot be returned.
Collectible singles: Magic singles and similar product cannot be returned. However, we are often able to purchase them again as second-hand product trade in, such as how we buy Magic cards.
Bits and Mortar: Once you have received a code for a digital copy of a purchased RPG book eligible for the Bits and Mortar program, you may no longer return that book for a refund.
Food stuffs and drinks: for obvious reasons.
Entry fees: Unless cancelled prior to the start of the event in question, entry fees cannot be refunded. If prior to the start of the event, a refund can be given in store credit.
Shipping If your product is eligible for return and you do not live in Winnipeg, you should mail your product to: GameKnight Games and Cool Stuff, 519 Osborne Street, Winnipeg, MB, Canada, R3L2A9
You will be responsible for the cost of return shipping. Shipping costs are non-refundable.
Depending on where you live, the time it may take for your exchanged product to reach you may vary.
If you are shipping a valuable item, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Abandoned Orders
If an order is not picked up within 60 days of it being ready, the pre-tax value of the order, minus a 15% restocking fee will be returned to the buyer in the form of a webstore gift card, and the items returned to our stock.
Individual collectible products such as Magic: the Gathering singles will instead have either the aforementioned value OR the current value, whichever is lowest, returned to the buyer in the form of a webstore gift card, and the items returned to our stock.