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Description
On June 22nd, 1941, Army Group North, the smallest of the three German army groups, drives forward into the Baltic states. Its objective is Leningrad. Once the crown jewel of Czarist Russia, Leningrad is now the second most important city in the Soviet Union. Its array of ordnance factories includes the massive Kirov Tank Works that turns out most of the heavy KV-1 and KV-2 production for the Soviet Army. Loss of Leningrad would deprive the Soviets of a major population and industrial center and give the Germans the advantage of position in any drive against Moscow from the northwest.
Army Group North, short of Luftwaffe support and motorized forces, is the only army group that fails to achieve a significant encirclement at any stage of its campaign. Skillfully utilizing terrain and ruthlessly exploiting the civilian population, the Soviets construct a fortified line along the Luga River that stalls the Germans for a month until massive Luftwaffe and motorized reinforcements from Army Group Center allow a decisive breakthrough and dash for Leningrad itself. In a furious September battle, the Germans fall just short of taking Leningrad when time runs out. Operation Typhoon, the final push against Moscow, is imminent. Army Group North must give up almost all of its Luftwaffe and motorized formations. With no strike force remaining, the Germans dig in. Leningrad survives capture only to endure a brutal, epic 900 day siege.
Can you, as the Axis commander, succeed where German High Command failed? As the Soviet commander, can you repeat history and halt the Axis invaders short of Leningrad?
Features:
- Four 22" x 34" color Maps B, C, L, and W plus full sheet devoted to the Leningrad inset map
- One 17" x 34" color Map A (front and back printed). Double-sided Scenario Map Cards for a number of the smaller scenarios plus Rulebook, Playbook, Naval Rulebook, and several charts with game and scenario information
- Eight scenarios (plus the learning scenario) allow players to vary their level of involvement, complexity, and starting point (from introductory to full campaign)
- An asymmetrical sequence of play which highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare, detailed air rules which integrate with land combat, and weather rules
- Incredibly detailed Order of Battle, including artillery, rocket artillery, engineers, bridge units, armored trains, and much more
- Modifications to the proven East Front Barbarossa system including the revised Naval rules
- Extensive bibliography and design/historical notes
Contents:
- Four 22" x 34" Maps (Maps B, C, L, and W)
- One 17" x 34" Double-sided Map (Map A/Scenario 9)
- One Double-sided 11” × 17” Map Card (Leningrad Inset Map/Scenario 5 Map)
- One Double-sided 11” × 17” Map Card (Scenario 6 Map/Scenario 8 Map)
- One Double-sided 8.5” x 11” Scenario (setup) Card (Scenario 1/Super-Heavy Artillery Table)
- One Double-sided 8.5” x 11” Scenario (setup) Card (Scenario 5/Scenario 6)
- 1400 Die-cut ½" Counters in Five Full Counter sheets
- One Rulebook
- One Playbook
- One Naval Module Rulebook
- Three 11" x 17" Double-sided Soviet Set Up Cards
- Two Double-sided Axis Set Up Cards (One 8.5" x 11" and One 11" x 17")
- Two Double-sided 11” x 17” Folded Chart Cards with CRT, TEC, Movement Charts, Artillery, Non-Op HQ, etc. Charts
- One Double-sided 11” x 17” Folded Chart Card with “How to Read the Units” Information and Combat-related Charts
- Two Single-sided 8.5” x 11” Air Unit Status/Unit Rebuilding Cards (one Soviet and one Axis)
- One Double-sided 11” x 17” Folded Chart Card containing Scenario Victory Conditions, Replacement Table, Fuel, ASP, and RR Conversion Charts
- One Double-sided 8.5” x 11” Double-sided Card with Naval Charts and Tables on one side and Amphibious Assault Example on the other
- One Double-sided 8.5” x 11” Card with Turn Record Track and Weather Table
- Two Double-sided 11” x 17” Expanded Sequence of Play Cards
- One Single-sided 8.5” x 11” Single-sided Step Reduction/Naval Damage Card
One 10-sided Die
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Refund Policy
For the majority of our products, they can be returned for either exchange or refund assuming they fulfill the following criteria:
- The product is fully sealed and unopened
- If a product has had its shrink wrap removed but the contents are otherwise still sealed, a return may still be possible, but a 15% restocking fee will be applied
- There is a proof of purchase, be it a receipt or purchased under a customer file
- It is within four weeks of purchase
Exceptions:
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Some products cannot be returned:
- Collectible blind packs: HeroClix, D&D Icons of the Realms, Magic: the Gathering, etc. Because of the unknown contents of these products, once the product is purchased and removed from our sight, we can no longer assure that the contents are factory sealed and not somehow scanned or otherwise determined.
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Abandoned Orders
If an order is not picked up within 60 days of it being ready, the pre-tax value of the order, minus a 15% restocking fee will be returned to the buyer in the form of a webstore gift card, and the items returned to our stock.
Individual collectible products such as Magic: the Gathering singles will instead have either the aforementioned value OR the current value, whichever is lowest, returned to the buyer in the form of a webstore gift card, and the items returned to our stock.





