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Description
In this exciting variation on the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude. The problem? One of them is secretly The Joker in disguise! In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while The Joker player tries to figure out the location before his or her identity is revealed! Players have to exhibit subtlety to deflect suspicion and help their side win.
Where The Joker goes, Harley Quinn usually follows! Each round, one player may have a Location Card with a Harley image, meaning he or she should try to feed The Joker player information, even without knowing that player’s identity! If The Joker player guesses the location, the two collaborators each score points. But if Harley was too obvious, the Super Heroes can turn the tables on them...
The game offers several innovations to keep things fresh for experienced players. Ability Cards can give a player an ability for a round, such as being able to dodge a question, or simply require a player to modify their behavior; for example, Super Speed forces a player’s answers to be three words or less. In each of the game’s two Multiverse decks, there are eight different locations rather than just one, so players will be rather confused with some of the questions and answers. Keep in mind that no one at the table knows whether or not they are playing with a Multiverse deck!
Finally, the all-Joker deck gives each player a Joker card, so all of the questions and answers are based on absolutely nothing, since there is no location to reference at all. A crazy twist on an already crazy game!
Contents: 160 Location Cards (20 packs, each with 7 Location Cards and 1 Joker) 16 Multiverse Cards (2 Packs, each with 8 different Location Cards) 8 Additional Joker Cards (1 Pack with all Jokers!) 12 Ability Cards 24 Storage Bags Rulebook
- All the social deduction fun of Spyfall, but with DC characters and locations - Four optional expansion modules to add variety and difficulty: -- Harley Quinn module gives The Joker a secret helper -- Super Power Cards give players unique powers or restrictions -- Two Multiverse decks in which all cards are different locations -- An all-Joker (Spy) deck - All-new, humorous DC-themed art for 20 locations that share a common back with previous Spyfall games, making them all fully compatible
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Refund Policy
For the majority of our products, they can be returned for either exchange or refund assuming they fulfill the following criteria:
The product is fully sealed and unopened
If a product has had its shrink wrap removed but the contents are otherwise still sealed, a return may still be possible, but a 15% restocking fee will be applied
There is a proof of purchase, be it a receipt or purchased under a customer file
It is within four weeks of purchase
Exceptions:
If the purchase of a product has earned the customer bonus points, product or value, those will need to be returned as well. If they cannot (such as if they'd be used already or gifted elsewhere), the value of the return will be reduced by an appropriate amount.
Some products cannot be returned:
Collectible blind packs: HeroClix, D&D Icons of the Realms, Magic: the Gathering, etc. Because of the unknown contents of these products, once the product is purchased and removed from our sight, we can no longer assure that the contents are factory sealed and not somehow scanned or otherwise determined.
Games Workshop battletomes and codexes: These products include a code for a digital redemption, and we have no way of verifying whether this code has been redeemed or not once a book has been removed from its shrink wrap.
Clearance product: Any item on clearance is considered a final sale, and cannot be returned.
Collectible singles: Magic singles and similar product cannot be returned. However, we are often able to purchase them again as second-hand product trade in, such as how we buy Magic cards.
Bits and Mortar: Once you have received a code for a digital copy of a purchased RPG book eligible for the Bits and Mortar program, you may no longer return that book for a refund.
Food stuffs and drinks: for obvious reasons.
Entry fees: Unless cancelled prior to the start of the event in question, entry fees cannot be refunded. If prior to the start of the event, a refund can be given in store credit.
Shipping If your product is eligible for return and you do not live in Winnipeg, you should mail your product to: GameKnight Games and Cool Stuff, 519 Osborne Street, Winnipeg, MB, Canada, R3L2A9
You will be responsible for the cost of return shipping. Shipping costs are non-refundable.
Depending on where you live, the time it may take for your exchanged product to reach you may vary.
If you are shipping a valuable item, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Abandoned Orders
If an order is not picked up within 60 days of it being ready, the pre-tax value of the order, minus a 15% restocking fee will be returned to the buyer in the form of a webstore gift card, and the items returned to our stock.
Individual collectible products such as Magic: the Gathering singles will instead have either the aforementioned value OR the current value, whichever is lowest, returned to the buyer in the form of a webstore gift card, and the items returned to our stock.