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Description
Tangled Blessings is a solo journaling or two-player RPG inspired by dark academia media, ghost stories, and graduate school. Featuring a wizarding college, wandering specters, assigned houses, curses, devils’ bargains and more supernatural flavor, Tangled Blessings blends horror and the fantastical to help players craft a story that spans their time at the academy — culminating in one final showdown against their rival.
A deck of tarot cards and a way to record the story are the only items required to play. Based on the ENnie-nominated Anamnesis game system by Samantha Leigh, players first draw from the tarot deck to discover which house they belong to and then they'll discover who of 22 possible rivals will shadow their time at the Academy. In two-player games, players rival each other, working together to unravel their shared and complicated history at the academy shrouded in darkness.
Who is Tangled Blessings For?
If your favorite stories ever involved sneaking around an ancient building, uncovering dangerous secrets, studying in a dusty library, practicing spells on the lawn, or making perilous deals with creatures lurking in the darkness… This game is for you.
If you ever romanticized the university or boarding school experience, add a dash of terrible magic and this game is for you.
This is your chance to study somewhere special and threatening. You’ll find magic mingled with risks. You’ll be a magnet for disaster, but you could also lead others to ruin.
Tangled Blessings in a snapshot
- Supports solo play or two players without the need for a game master.
- Estimated to offer a 2-4 hour experience.
- Playable in one or multiple sessions with natural breaks.
- Doesn’t require a character sheet because there are no skills to track.
- Diceless; only tarot cards are required to play.
- Inspired by dark academia, ghost stories, and graduate school.
- Over 60 unique and thematic prompts.
- 22 unique and robust rival descriptions,
- Includes several pieces of original art, NPC ideas, and more to inspire playthroughs.
Structured Journaling
Even if you’ve never played a journaling game before, Tangled Blessings makes it easy to dive in, walking you through the simple character creation process step by step. As you play, you’ll draw cards from your tarot deck and respond to prompts that guide you through 4 years at the academy. You can record your responses in whichever way pleases you most.
Two-Player
When you play with another person, you’ll take turns exploring what the Academy holds for you, adding to each other’s memories as you go. Just like in solo play, you’ll use a single tarot deck to uncover events where your characters cross paths.
Rivalry (for solo and two-player versions)
A highlight of many academic-centered tales is the rival.
In Tangled Blessings, your rival can be your best friend, a family member, a stranger, an enemy, a romantic interest or a combination of relations. Your rival is present in most of your memories at the academy. How your relationship evolves with them is up to you, but at the end of four years, you’ll still stand against each other in one final test of academic and magical mastery.
Payment & Security
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Refund Policy
Updates are listed in magenta text. Last update: August 3rd, 2026.
Cancellations versus Returns: An order is considered in process and not yet completed up until the product is available to the customer, which includes as soon as an order is ready for pickup. Once an order is completed, it can no longer be cancelled and refund policies will apply.
Returns: For the majority of our products, they can be returned for either exchange or refund assuming they fulfill the following criteria:
- The product is fully sealed and unopened
- If a product has had its shrink wrap removed but the contents are otherwise still sealed, a return may still be possible, but a 15% restocking fee will be applied
- There is a proof of purchase, be it a receipt or purchased under a customer file
- It is within four weeks of purchase
Exceptions:
If the purchase of a product has earned the customer bonus points, product or value, those will need to be returned as well. If they cannot (such as if they'd be used already or gifted elsewhere), the value of the return will be reduced by an appropriate amount.
Used Games: Used games can only be returned within three days. We ask that you use those three days to confirm all the components are there. After those three days, the sale is final.
Some products cannot be returned:
- Collectible blind packs: HeroClix, D&D Icons of the Realms, Magic: the Gathering, etc. Because of the unknown contents of these products, once the product is purchased and removed from our sight, we can no longer assure that the contents are factory sealed and not somehow scanned or otherwise determined.
- Games Workshop battletomes and codexes: These products include a code for a digital redemption, and we have no way of verifying whether this code has been redeemed or not once a book has been removed from its shrink wrap.
- Clearance product: Any item on clearance is considered a final sale, and cannot be returned.
- Collectible singles: Magic singles and similar product cannot be returned. However, we are often able to purchase them again as second-hand product trade in, such as how we buy Magic cards.
- Bits and Mortar: Once you have received a code for a digital copy of a purchased RPG book eligible for the Bits and Mortar program, you may no longer return that book for a refund.
- Food stuffs and drinks: for obvious reasons.
- Entry fees: Unless cancelled before the day of the event in question, entry fees cannot be refunded. If prior to the day of the event, a refund can be given in store credit.
Shipping
If your product is eligible for return and you do not live in Winnipeg, you should mail your product to: GameKnight Games and Cool Stuff, 519 Osborne Street, Winnipeg, MB, Canada, R3L2A9
You will be responsible for the cost of return shipping. Shipping costs are non-refundable.
Depending on where you live, the time it may take for your exchanged product to reach you may vary.
If you are shipping a valuable item, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Abandoned Orders
If an order is not picked up within 60 days of it being ready, the pre-tax value of the order, minus a 15% restocking fee will be returned to the buyer in the form of a webstore gift card, and the items returned to our stock.
Individual collectible products such as Magic: the Gathering singles will instead have either the aforementioned value OR the current buylist value, whichever is lowest, returned to the buyer in the form of a webstore gift card, and the items returned to our stock.
Missed Events
If you sign up for an event but do not show up for it, we reserve the right to sell your spot to someone that is waiting to play. You will not be eligible for a refund.
If circumstances prevent you from attending an event to which you are registered, please notify us as soon as you can so we can make arrangements.
We will always give a small grace period to latecomers, but it helps immensely if you notify us ahead of time if you're running late. Otherwise, it is at our discretion when we deem you are absent and provide your spot to someone else. Again, no refund will be possible.
Any product used during an event is only available to those that actually attend the event.





