An exciting race for the Magic Cup is about to start in Castle Flutterstone, but beware as the mysterious ruins are littered with obstacles and odd surprises. With a little luck and some skill with flapping bats to the right places, children will find the fastest route to their destination.
Players take turns using the "catapult" to launch cloth bats at the game board. Depending on where the bat lands, the active player may move 1-2 spaces. If they land in the moat, they must take a Ghost card. The Ghost cards have various effects that can either help the player, or hinder their progress. The first player that is able to get to the top of the castle wins the game, and gets the golden bat trophy!