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Description
Blazing Dominion burns bright with fantastic and fearsome new cards you won’t want to miss, starting off with Fairy Tails, Anna Kaboom, and the Master of Faster himself!
(Hopefully you’ve picked up your copies of Structure Deck: The Crimson King. Now is the time to sleeve those cards up and blaze your way to victory, just like the King of the Blazing Dominion, Jack Atlas!)
Kicking off with the big boys, of course we’ve got gigantic Jack-themed Synchro Monsters! When you Synchro Summon the Level 8 DARK Dragon, The Crimson King (seen on the left), you can add any card from your Deck to your hand that mentions “Red Dragon Archfiend”. And then, as a Quick Effect, you can banish it to Synchro Summon an actual Red Dragon Archfiend from your Extra Deck, double its ATK, and make it immune to your opponent’s destruction effects!
Crimson Blader is also back, as a Level 7 Synchro Monster with endless potential (seen on the right)! It can Special Summon, or add to your hand, any Level 8 or higher monster that cannot be Normal Summoned or Set. That means you could grab a Level 8 Ritual Monster right from your Deck and add it to your hand, or Special Summon back a Level 8 Fusion or Synchro Monster in your Graveyard. As a bonus, the new Crimson Blader also automatically destroys any Level 5 or higher monster it battles!
To help unleash these spicy new Synchro Monsters, we’ve also got new building blocks. Check out the new Power Vice Dragon as an example. You can Special Summon it from your hand if you have no monsters, or if you have only DARK Synchro Monsters. When Special Summoned, it adds any “Resonator” monster from your Deck to your hand. And if you Synchro Summon Red Dragon Archfiend using Power Vice Dragon, it cannot be destroyed by battle!
CHOO! CHOO! ALL ABOARD! The Jack cards are great (what else would you expect?), but Anna Kaboom is back again to strut her stuff!
Get hyped for two new Level 10 EARTH Machines that make it easier than ever to set up pairs of Level 10 monsters (for an easy Xyz Summon) or just Summon directly and quickly from the Extra Deck.
Two new Rank 10 Superdreadnought Xyz Monsters also just rolled out of the shop with an arsenal of new weapons. One gives you an extra Machine Normal Summon each turn and lets you add any EARTH Machine or “Barrage Blast” to your hand when Xyz Summoned. It can also fire off its Xyz Materials to blow up Spell and Trap Cards. The other Superdreadnought can negate an opponent’s monster effect and watch it go KABOOM right in their face!
Train lovers get a new Spell Card, too. It can add Special Schedule or Urgent Schedule to your hand and places a Token monster on your opponent’s field…which means they have more monsters than you, so you can use Urgent Schedule on your first turn!
“Fairy Tail” monsters are back for a brand-new chapter! The new Level 4 “Fairy Tail” monster is like an instant index, grabbing any “Fairy Tail” Spell/Trap right out of your Deck and into your hand.
They also get a new Equip Spell Card that lets you Fusion Summon! You read that right: there are two new “Fairy Tail” Fusion Monsters in this set! You won’t want to make any noise in this library, because these keepers of stories are quite powerful! One can Special Summon any “Fairy Tail” monster from your Deck or banishment, and the other can negate any card or effect!
But there’s another story, too, a Rank 4 Xyz Monster! The twist in this tale is that even though it is DARK, it protects your LIGHT “Fairy Tail” monsters, can fill up your Graveyard with “Fairy Tail” cards, and even bookmark its place to return itself to the last place you left off.
Of course, there are still even more amazing cards to be revealed in Blazing Dominion so make sure to keep an eye out! (And wow, those sounds from the Dinosaur lab keep getting louder…)
Blazing Dominion contains:
10 Secret Rares
14 Ultra Rares
26 Super Rares
50 Commons
(25 cards available as Starlight Rares!)
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Refund Policy
Updates are listed in magenta text. Last update: April 25, 2026.
Cancellations versus Returns: An order is considered in process and not yet completed up until the product is available to the customer, which includes as soon as an order is ready for pickup. Once an order is completed, it can no longer be cancelled and refund policies will apply.
Returns: For the majority of our products, they can be returned for either exchange or refund assuming they fulfill the following criteria:
- The product is fully sealed and unopened
- If a product has had its shrink wrap removed but the contents are otherwise still sealed, a return may still be possible, but a 15% restocking fee will be applied
- There is a proof of purchase, be it a receipt or purchased under a customer file
- It is within four weeks of purchase
Exceptions:
If the purchase of a product has earned the customer bonus points, product or value, those will need to be returned as well. If they cannot (such as if they'd be used already or gifted elsewhere), the value of the return will be reduced by an appropriate amount.
Used Games: Used games can only be returned within three days. We ask that you use those three days to confirm all the components are there. After those three days, the sale is final.
Some products cannot be returned:
- Collectible blind packs: HeroClix, D&D Icons of the Realms, Magic: the Gathering, etc. Because of the unknown contents of these products, once the product is purchased and removed from our sight, we can no longer assure that the contents are factory sealed and not somehow scanned or otherwise determined.
- Games Workshop battletomes and codexes: These products include a code for a digital redemption, and we have no way of verifying whether this code has been redeemed or not once a book has been removed from its shrink wrap.
- Clearance product: Any item on clearance is considered a final sale, and cannot be returned.
- Collectible singles: Magic singles and similar product cannot be returned. However, we are often able to purchase them again as second-hand product trade in, such as how we buy Magic cards.
- Bits and Mortar: Once you have received a code for a digital copy of a purchased RPG book eligible for the Bits and Mortar program, you may no longer return that book for a refund.
- Food stuffs and drinks: for obvious reasons.
- Entry fees: Unless cancelled before the day of the event in question, entry fees cannot be refunded. If prior to the day of the event, a refund can be given in store credit.
Shipping
If your product is eligible for return and you do not live in Winnipeg, you should mail your product to: GameKnight Games and Cool Stuff, 519 Osborne Street, Winnipeg, MB, Canada, R3L2A9
You will be responsible for the cost of return shipping. Shipping costs are non-refundable.
Depending on where you live, the time it may take for your exchanged product to reach you may vary.
If you are shipping a valuable item, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Abandoned Orders
If an order is not picked up within 60 days of it being ready, the pre-tax value of the order, minus a 15% restocking fee will be returned to the buyer in the form of a webstore gift card, and the items returned to our stock.
Individual collectible products such as Magic: the Gathering singles will instead have either the aforementioned value OR the current buylist value, whichever is lowest, returned to the buyer in the form of a webstore gift card, and the items returned to our stock.





